15 Years Timeline

Celebrating a decade and a half of pushing boundaries in indie game development. From our first pixelated prototype to today's premium engine suite.

2009: Foundation & First Steps

Founded in a Wexford garage, we released our first 2D platformer prototype. This humble beginning taught us the core principles of physics-based gameplay that still power our engine today.

Milestone: v1.0 Engine Alpha

2014: The Pivot to 3D

After five years of 2D mastery, we tackled 3D rendering with our custom shader pipeline. Released "Neon Drift," a cyberpunk racer that became a cult hit and validated our technical direction.

Tech Breakthrough: Dynamic Lighting

2019: Community & Modding

We opened our asset pipeline and released the Vaurins Mod SDK. Community-created levels for "Quantum Siege" exceeded our own content by 300%, proving the power of user-generated content.

Milestone: 10K+ Community Mods

2024: Premium Suite Launch

Transitioned to a comprehensive development suite serving indie teams worldwide. Our tools now power over 200 published titles, from narrative adventures to hardcore strategy games.

Current: Vaurins Engine 5.0

celebrating 15 years!

Join us as we celebrate this milestone and prepare for the next chapter.

Discount Hub: Premium Access

Exclusive anniversary offers for our complete development ecosystem.

Vaurins Premium Suite

$2399 $4798
  • Complete Engine Source Code
  • 15 Years of Asset Library
  • Priority Support & Workshops

Why This Offer Matters

This isn't just a discount—it's an investment in your game development journey. The full premium version on English gives you complete creative control.

• Designed for indie teams launching commercial titles

• Includes production-ready templates and documentation

• Compatible with Windows, Mac, and Linux builds

• 2399$ savings reflects our 15-year anniversary commitment

premium version — полностью переведенная документация и интерфейс.

Limited Time Anniversary Offer

Valid until we complete our 15th year celebrations. This is the same engine powering our latest releases.

Vaurins Game Dev Field Guide

Core Concept: The Vaurins Method

Our development philosophy centers on "Constraint-Driven Innovation." Instead of chasing every feature, we focus on mastering 3-5 core mechanics that define your game's identity. This approach saved our 2014 project "Neon Drift" from feature creep and delivered a tighter, more polished experience.

Decision Criteria

  • 1. Mechanical Depth: Can your core loop sustain 10+ hours of play? Test with paper prototypes first.
  • 2. Technical Feasibility: Will your team ship this in 6 months? Be ruthless about scope.
  • 3. Visual Identity: Does your art style match your gameplay pace? Fast games need clear visuals.

Myth vs. Fact

MYTH:

"More features = better game"

FACT:

Our top-grossing title "Quantum Siege" shipped with 4 weapons and 2 enemy types. Polish beats breadth.

Common Mistakes

  • Saving engine upgrades for "someday"
  • Ignoring playtest feedback because "players don't get it"
  • Fix: Ship a playable demo after 2 weeks of development

Mini-Glossary

Loop: Core gameplay cycle
Prototype: Quick test build
Polish: Final 20% of dev time
Constraint: Creative boundary

How It Works (Step-by-step)

1

Define Goal

Write one sentence describing your game's fantasy. If you can't, simplify until you can.

Example: "A stealth game where you play as a mouse in a cat's house."
2

Validate Approach

Choose one mechanic and build a 1-day paper prototype. Test with 3 people.

Key: Do they ask to play again?
3

Apply Method

Use Vaurins Engine to build your MVP. Focus on the core loop, ignore the rest.

Include: Movement, one action, one win condition.
4

Review & Iterate

Ship your demo. Read every comment. The next step is written by your players.

Decision: Pivot, persevere, or park?

This workflow has powered 15 years of successful indie launches. Use it.

Signals of Trust & Quality

Technical Metrics

Real performance from our latest internal project (demo build):

  • Frame Rate60 FPS stable
  • Build Time45 seconds
  • Asset Load1.2s average

Scenario Examples

A solo dev used our timeline to launch:

Case: "Stellar Drift" (space trading sim)

Result: Went from prototype to Steam release in 8 months using our Asset Library. First month revenue: $3,200.

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Customer Support Promise

Our support team at Dame Street 845, Wexford monitors community channels during business hours (Mon-Fri: 9:00-18:00). Typical response time is under 4 hours for Premium Suite holders.