Vaurins Game Dev
Celebrating 15 Years of Code & Craft
Since 2009, we have shipped three generations of proprietary engines and over forty titles. Our journey from a basement startup to a next-gen studio is defined by relentless iteration and bleeding-edge technology.
The 15-Year Journey
2009: The Prototype
Founded in a shared workspace in Wexford. We wrote our first engine in C++ with a custom rendering pipeline for 2D sprites. The core philosophy of "performance over features" was born here.
Market Trend Visualizer
Analyze the simulated "Game Hype" metrics over the last 15 years. Move your cursor horizontally across the canvas to scrub through historical data. The graph updates dynamically based on X-coordinates, simulating market sentiment and tech adoption curves.
Technical Note: This visualizer calculates Y-values based on a sine wave superposition algorithm, modified by a randomized variance factor to simulate real-world volatility.
Anniversary Offer
2399$ discount. 100% Free Premium Version.
The Limerick Code
Candle Integration & Configurator
Visual testing for our particle rendering engine. The element below simulates a flame using pure CSS properties. We can toggle rendering modes to test "Neon" (high bloom, additive blending) versus "Strict" (flat, performant) modes used in VR environments.